

The game also has a Prestige mode where you only get a single life to live without any checkpoints, the object is to see how far you can make it without dying. As the stages become more difficult and longer in length, dying becomes quite frustrating when you get warped back to the start of the level, so it takes a lot of skill to navigate to the end. If you die a second time you will have to restart the entire level over again from the beginning. When you pass the Totem it will create a single use checkpoint that you will teleport back to after dying. The game is quite difficult because you only get a limited amount of tries to reach the end thanks to these Mayan looking totem poles you come across. A few of the stage designs looks like they were heavily inspired by Super Mario and Kirby, and I quite enjoyed trying to puzzle jump my way to the end. I did find the levels to be challenging, and the added bonus to collect all of the coins and race through the stage on time adds a bit more replay value. One thing that really makes the levels difficult is that you cannot come in contact with the enemies at all, touching them equals death, so avoid them at all costs.
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The way the wall jumping mechanics work aren’t a good or a bad thing, the fact that you have to learn how to play and master the controls is just another part of the challenge. The controls are pretty precise, but I did have a problem with the wall jumping because it takes a bit of time getting used to how it works and getting the timing just right. Mos Speedrun 2 feels a lot like classic platform games like Sonic the Hedgehog, Super Mario, and Kirby, and a bit like the classic Megaman man series.
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I was given a free product key from the developers to review the game and I agreed to write a review and make a video. The developers say that they have added about 30 new levels, new abilities such as rope swinging, swimming, pushing blocks, wall jumping, and having to fight through spider webs to reach the end of the level.

Mos Speedrun 2 is the sequel to the classic platform game Mos Speedrun, which was made for iOS and Mac in 2011. This is a review for Mos Speedrun 2, developed by the Indie game company Physmo.
